Files
MYGAME/Source/MyrpgEditor.Target.cs
2025-07-04 20:09:24 +08:00

16 lines
398 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class MyrpgEditorTarget : TargetRules
{
public MyrpgEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
ExtraModuleNames.Add("Myrpg");
}
}