diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index ea70301..bdd6e5c 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -104,6 +104,7 @@ bEnabled=true SteamDevAppId=480 bInitServerOnClient=true bUseSteamNetworking=true +bEnableOverlayNotifications=false [/Script/OnlineSubsystemSteam.SteamNetDriver] NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection" diff --git a/Plugins/Marketplace/ChineseSessions/Content/Plugins_BP_PlayerController.uasset b/Plugins/Marketplace/ChineseSessions/Content/Plugins_BP_PlayerController.uasset index 32796b7..ef727d2 100644 Binary files a/Plugins/Marketplace/ChineseSessions/Content/Plugins_BP_PlayerController.uasset and b/Plugins/Marketplace/ChineseSessions/Content/Plugins_BP_PlayerController.uasset differ diff --git a/Plugins/Marketplace/ChineseSessions/Content/窗口/好友窗口/Plugins_BP_yaoqingInfo.uasset b/Plugins/Marketplace/ChineseSessions/Content/窗口/好友窗口/Plugins_BP_yaoqingInfo.uasset deleted file mode 100644 index 7eff95c..0000000 Binary files a/Plugins/Marketplace/ChineseSessions/Content/窗口/好友窗口/Plugins_BP_yaoqingInfo.uasset and /dev/null differ diff --git a/Plugins/Marketplace/ChineseSessions/Content/窗口/好友窗口/Plugins_BP_yaoqingRest.uasset b/Plugins/Marketplace/ChineseSessions/Content/窗口/好友窗口/Plugins_BP_yaoqingRest.uasset index 7b81918..a6ff7eb 100644 Binary files a/Plugins/Marketplace/ChineseSessions/Content/窗口/好友窗口/Plugins_BP_yaoqingRest.uasset and b/Plugins/Marketplace/ChineseSessions/Content/窗口/好友窗口/Plugins_BP_yaoqingRest.uasset differ diff --git a/Plugins/Marketplace/ChineseSessions/Source/ChineseSessions/Private/ChineseFriendsGameInstance.cpp b/Plugins/Marketplace/ChineseSessions/Source/ChineseSessions/Private/ChineseFriendsGameInstance.cpp index 8bba8cc..12b48f6 100644 --- a/Plugins/Marketplace/ChineseSessions/Source/ChineseSessions/Private/ChineseFriendsGameInstance.cpp +++ b/Plugins/Marketplace/ChineseSessions/Source/ChineseSessions/Private/ChineseFriendsGameInstance.cpp @@ -81,7 +81,6 @@ void UChineseFriendsGameInstance::Init() // 遍历本地玩家TArray只有在为其分配了玩家时才有效,大多数在线接口也不支持 // 多次登录(例如:Steam) SessionInviteAcceptedDelegateHandle = SessionInterface->AddOnSessionUserInviteAcceptedDelegate_Handle(SessionInviteAcceptedDelegate); - SessionInviteReceivedDelegateHandle = SessionInterface->AddOnSessionInviteReceivedDelegate_Handle(SessionInviteReceivedDelegate); } else @@ -156,7 +155,6 @@ void UChineseFriendsGameInstance::OnPlayerLoginStatusChangedMaster(int32 PlayerN void UChineseFriendsGameInstance::OnPlayerLoginChangedMaster(int32 PlayerNum) { - GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Red, TEXT("登录变更11111111111111")); OnPlayerLoginChanged(PlayerNum); if (bCallIdentityInterfaceEventsOnPlayerControllers) @@ -180,7 +178,6 @@ void UChineseFriendsGameInstance::OnPlayerLoginChangedMaster(int32 PlayerNum) void UChineseFriendsGameInstance::OnPlayerTalkingStateChangedMaster(TSharedRef PlayerId, bool bIsTalking) { - GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Red, TEXT("玩家登录状态改变11111111111111")); FBPUniqueNetId PlayerTalking; PlayerTalking.SetUniqueNetId(PlayerId); OnPlayerTalkingStateChanged(PlayerTalking, bIsTalking); @@ -211,7 +208,6 @@ void UChineseFriendsGameInstance::OnPlayerTalkingStateChangedMaster(TSharedRefAddOnScreenDebugMessage(-1, 5.0f, FColor::Red, TEXT("收到邀请11111111111111")); if (SessionToJoin.IsValid()) { FBlueprintSessionResult BluePrintResult; @@ -249,7 +245,6 @@ void UChineseFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNet //Run the Event specific to the actor, if the actor has the interface, otherwise ignore if (Player->GetClass()->ImplementsInterface(UChineseFriendsInterface::StaticClass())) { - GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Red, TEXT("收到邀请·············")); IChineseFriendsInterface::Execute_OnSessionInviteReceived(Player, PInviting, BluePrintResult); } } @@ -266,7 +261,6 @@ void UChineseFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNet void UChineseFriendsGameInstance::OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr PersonInvited, const FOnlineSessionSearchResult& SessionToJoin) { - GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Red, TEXT("同意邀请11111111111111")); if (bWasSuccessful) { if (SessionToJoin.IsValid())