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MYGAME/Source/Myrpg.Target.cs

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2025-07-04 20:09:24 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class MyrpgTarget : TargetRules
{
public MyrpgTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
ExtraModuleNames.Add("Myrpg");
}
}